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Set it in your Xcode project to a valid one. The Xcode build will fail because the project needs a signing with a team.Connect the iOS device to the computer., select the unzipped FirebaseMessaging.unitypackage and import all of it. Go to Assets > Import Package > Custom package., select the GoogleVRForUnity.unitypackage and import all except the Demos folder. , select iOS and click on Switch Platform. Download the Firebase SDK for Unity (v3.0.0).Download the Google VR SDK for Unity (v1.20).Minimal, Complete, and Verifiable example to reproduce the error: This combination of Google SDK's throws a duplicate symbols error when I try to build for iOS. I'm working on an Unity project where I'm using the Google VR SDK for Unity and the FirebaseMessaging.unitypackage from the Firebase SDK for Unity. Get notification when NSOperationQueue finishes all tasks.iPhone UINavigation Issue - nested push animation can result in corrupted navigation bar.UIView hide children views when out of bounds.
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How to add a drop shadow to a UIButton?.How to remove App Ids from iPhone Provisioning Portal.iPhone Simulator: SpringBoard failed to launch application with error: 7.AVCaptureVideoPreviewLayer doesn't fill up whole iPhone 4S Screen.How to resize the iPhone/iPad Simulator?.Change Default Scrolling Behavior of UITableView Section Header.Adding Core Data to existing iPhone project.Is there any way to see the file system on the iOS simulator?.Error "library not found for" after putting application in AdMob.how to programmatically fake a touch event to a UIButton?.Could not launch process launch failed: timed out waiting for app to launch.viewWillAppear: What is the proper division of labor?
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